Earth Under Siege: Flashpoint Late Pledge

Created by Dark Horizon Games

1-4 player, co-op, sci-fi dungeon crawler where players complete covert missions against an invading alien force!

Latest Updates from Our Project:

Update #16 New GameTrayz add on!
over 1 year ago – Sat, Mar 12, 2022 at 10:16:39 PM

Hey team, we have a new add on for you, and it's a glorious one!  Working with the amazing team over at GameTrayz, we came up with the perfect solution for storing your components during a campaign!  First thing you are probably wondering is "why do I need such a thing"?  Well, let me explain!

Rewards and Consequences

During a campaign, players will not only gain new cards for their Tactics deck, they will likely also gain Gear cards to keep between missions, and possibly even upgraded action tokens!  These trays allow a player to store all of their cards, tokens, and dashboard in a nice compact tray.  Each set of this add on contains 4 player trays, enough for the whole team!

Also included is a tray for tracking the rest of the changes that can occur during a campaign.  May aspects of the game can be modified due to rewards and consequences after each mission, such as adding new cards to the Condition deck, unlocking unique Spawn cards, and acquiring Special Ops cards.  In addition, the campaign tray has enough space to hold all of your Squad Member dashboards!

To add this reward, simply click "manage my pledge" and click any add ons you wish to add to your pledge!


Also, I know what many of you are going to ask: will it hold sleeved cards?  The answer is....kind of.  While working with GameTrayz, it was suggested to not design these with sleeves in mind because it increases the cost significantly.  However, if you look at the design, there is extra space and slots for cards, so if you split up your decks into different slots, there should be enough room to hold sleeved cards, they just won't all be stacked together (which isn't that much of an issue).  Hopefully that helps shed some light on that question that will be on lots of people's minds!

Social Stretch Goals!

Also, don't forget, we've got Social Stretch Goals up on the main page! Be sure to take part and unlock new stretch goals for everyone!

Until next time, watch your six!

Update #14 Enemy Reinforcements!
over 1 year ago – Fri, Mar 11, 2022 at 05:33:22 PM

Congratulations team, you've broken through another stretch goal!  This time you've unleashed another Dominator and another Enslaver to plague your missions!   Let's take a deeper look at the these two Enemies!

The Dominator

 A hulking mass of brutal steel, the Dominator looms over his opponents, a formidable obstacle to overcome in any mission.  The first thing to notice about the Dominator is his Spawn Value, where it shows that you spawn one Dominator, and two Thralls.  Each Enemy's type is listed in the upper right corner of their card, and will be either Xethan, Robotic, or Thrall.  When an effect says to "spawn x Thralls" you spawn x figures of the lowest Initiative Thrall in the mission (Initiative is the number in the upper left of the Enemy card).  Usually, the lowest Initiative Thrall in the mission will be Vormacht Grunts, but not always.   Normally, having a couple of lowly Grunts to deal with is not much of a problem, however, whenever there are multiple Enemy types in the same zone, you must target the lowest Initiative Enemies first with your attacks.  Again, this wouldn't be much of a problem, except for one little thing.  If you notice in the Defense box of the Dominator, he has an ability called "What Kills You Makes Me Stronger" which states that whenever a Thrall is killed in his zone, he gains 1 Armor (each Armor counts as an additional Health).  So killing both of this Thralls just makes the Dominator himself harder to kill, which is less than ideal.  So how do you deal with this problem without just beating your way through all of that health?  You have to main options.  First, you can ignore stunned Enemies when choosing your target, so something like a Stun Grenade works wonders here.  Secondly, you can make an attack that has the Accuracy trait.  What is Accuracy you ask?

Accuracy Explained

An attack with the Accuracy trait allows the attacker to pick their target, completely ignoring Initiative Priority.  There are many ways to gain Accuracy, including the "Right in the Face" Tactics card, and the scope that Snipers start each mission with.  Accuracy is a great trait to have access to, so use it wisely!

The Enslaver

The Enslaver is another Enemy that spawns with Thralls and, like the Dominator, he has a nasty ability if you kill the Thralls in his zone.  But instead of buffing himself, he deals damage to the Operative that made the attack as the psychic leash binding his Thralls is severed when they die!  Attacking this Enemy without stunning them or using Accuracy is a great way to ensure a trip to the Med Bay!

Next up, another Operative looks to join the cause.  Until then, watch your six!

Update #15 Social Stretch Goals!
over 1 year ago – Fri, Mar 11, 2022 at 05:33:19 PM

Social Stretch Goals

People have been asking for Social Stretch Goals, and they are up on the main page!  Each of these have multiple stages to help generate awareness of the project and, the most important part, unlock new content!  To participate, simply click the links and follow the instructions!  Each level unlocked will add new cards to all pledges, further increasing variety and player options!

Let's smash through these and hopefully gain some new backers in the process!  Let's smash through these and hopefully gain some new backers in the process!  

Until next time, watch your six!

Update #13 Enemy Spawn!
over 1 year ago – Tue, Mar 08, 2022 at 11:35:53 PM

With this unlock, each backer will receive 6 Ravagers to add to their pledges, including 3 Spawn cards and 1 Enemy card!

It is known that Xethan that use their portal technology too much begin to…change. Some become more savage, such as the dreaded Reavers, but others become…unstable. The continued exposure to the unknown energies between the portals alters the very DNA of some Xethan causing them to ‘flicker’ in and out of our existence, making them elusive targets when attacking them. Ravagers also carry rifles that give them Burst attacks (which allows each figure to shoot twice), so a unit of Ravagers would unleash a volley of 4 attacks! Yikes!

Ravager Spawn Events center around applying pressure on the Operatives by moving towards nearby Investigation tokens, placing Portal tokens (which spawn new enemies), or activating out of turn order.  Also, if you’ll notice at the bottom center of their card, there is an icon you’ve probably not seen before.  That is the Enemy’s Movement stat and most Enemies have a boot icon there. However, the icon on the Ravager card indicates that this Enemy moves via teleport! That means they ignore impassible obstacles when moving, making them ultra-dangerous if you are trying to escape to the Extraction Point with Enemies trying to run you down from behind!

Until next time, watch your six!

Update #12 Focus on Billy "No Mates"
over 1 year ago – Tue, Mar 08, 2022 at 03:12:30 PM

“They call me “No Mates” like it bothers me. But snipers prefer a little space, so it doesn’t. I'd much rather work alone then have some soldier running around blocking my shot, shouting and spraying machine gun fire everywhere like an idiot. Or have some medic puttin' their hands on me and mumbling about my ‘seeping wound’. Let it bleed mate! I've got a job to do! But I’m a professional. If I need to take the shot while that soldier is running around chucking grenades, or while that medic is getting all touchy feely over a flesh wound, then that shot is still getting made. And the target is still getting dead. After the smoke from the grenades clear, and the echoes of the machine gun fire fades, after all the bleeding has stopped, it was still that one shot through the enemy’s head that ended the fight. They can thank me later.”

Formerly of the SAS, Billy is a consummate sniper. No one is more deadly behind a scope, and Billy’s Tactics decks reflects that. Not only does his deck focus on doing huge damage to single targets, it also centers around Overwatch attacks, which snipers excel at.

 If you are wondering how Overwatch works, it effectively allows the Operative to make an attack at any time, including during the Enemy Phase to make a free attack. This attack can include using attack cards that would normally require the exhausting of an Order token, without actually having to exhaust a token. Normally, it requires an Order to enter Overwatch (or a card effect), but snipers have a Sniper Scope card which is a class-specific Gear card all snipers come with that not only gives their attacks Accuracy (more on that in another update), but also allows them to go into Overwatch at the end of the Operative Phase as long as no Enemies have Line of Sight to them.

Until next time, watch your six!