Earth Under Siege: Flashpoint Late Pledge

Created by Dark Horizon Games

1-4 player, co-op, sci-fi dungeon crawler where players complete covert missions against an invading alien force!

Latest Updates from Our Project:

Update #26: Pledge Manager and Late Pledges are Live!
over 1 year ago – Mon, Apr 25, 2022 at 10:38:48 PM

Please read this update in its entirety!  There is a lot of important info here!


Over the next day or two, backers will be receiving an email with a link to their survey on BackerKit.  First we'll be sending out a 'smoke test' to about 5% of backers to see if there are any issues or errors with the pledge manager. If that goes smoothly, the rest of the surveys will be sent out soon thereafter.  Important: if you don't receive your survey within the next 48 hours, please contact us and we will get a new one sent out!  Be sure to check your spam folder if you don't receive your survey!


We plan on keeping the Pledge Manager open for the next 2-3 months.  We will send out an update to announce the official closing date well in advance so backers have time to complete their pledges.  However, please fill out your surveys as quickly as possible.  Prompt completion will greatly help us determine an accurate count of add ons.  In addition, if you fail to fill out your survey before everything is locked down, we cannot guarantee we will be able to fulfill your pledge, so please be sure to fill them out as soon as possible! 

Final Stretch Goal

In addition to helping us determine final quantities for placing our order with the manufacturer,  funds raised in the Pledge Manager will allow us to unlock sculpted bases for each miniature in the game!  However, this needs to be reached relatively quickly, because we need to finalize the sculpts in order to get the STL files to the manufacturer as soon as possible so they can begin the process of getting the miniatures ready for production (the longest part of manufacturing). So, again, we can't stress how important it is to fill out your surveys as soon as you can!

Charging Cards

We will not be charging backer cards until we close the pledge manager in a couple of months.  Again, we will notify everyone of when this will occur so that you are aware you will be charged your outstanding balance (if any).

Shipping Charges

Shipping and VAT will not be charged when the pledge manager closes in 2-3 months.  Instead, we will wait as long as possible to charge shipping later this year so that we can get the most accurate rates possible. We will notify everyone well in advance of this happening, as well as let everyone know what the final shipping rates will be.  Hopefully the world settles down a bit by then and we can get better shipping rates!

$1 Backers and Early Birds

If you backed at the $1 level (or dropped your pledge to that level during the campaign) and were eligible for an Early Bird, you can still qualify for those pledge levels.  Contact us directly and we can manually add you to those pledge levels.

Filling out your Survey

Once you receive your email, simply click the link to be taken to your survey where you will need to complete a series of steps to complete your order:

Step 1: Fill out your country and state/region

Step 2: Select your language

Step 3: Prepaid Add Ons

This step just notifies you that whatever add ons you've already purchased have already been added to your order.  Just click "sounds good" to continue.

Step 4: Add On Confirmation

If you prepaid for any add ons during the KS they will be listed here.  The only add on that requires any additional action is the Operative Add On Pack (which comes in the Extinction Level Pledge).  If you will be receiving one of these you will need to select the language for the cards in the pack.

Step 5: Additional Add Ons

If you wish to add any additional Add Ons to your order, just click "add to cart" (you can order multiples of each item if you wish).  If you select the Operative Pack, you'll need to select a language.  You can also add additional pledge levels to your order if you wish.

Step 6: Confirm Address

Fill in your address information:

Step 7: Payment information and final confirmation

Check over your order to make sure it is correct, add your payment info, then click 'place my order':

And that's it!  You're all done!

Be sure to let us know if you have any questions, or if you don't receive your survey in the next 48 hours!  

Until next time, watch your six!

Update #25: Pledge Manager Incoming!
over 1 year ago – Sat, Apr 23, 2022 at 03:22:51 AM

Pledge Manager launches early next week!

Hey everyone, this is just a short update to let everyone know the pledge manager will be launching next week!  The first step is to send out what they call a "smoke test" to roughly 5% of backers just to make sure there aren't any issues.  If that goes well, we'll be sending out surveys to everyone else shortly after. We'll be posting a full update when the surveys are going out with instructions on how to fill out them out and complete your pledge.


As of right now, the plan is to have the pledge manager open for the next 2-3 months.  We will certainly make the closing date well known before we lock down pledges, but please don't dawdle getting your survey complete!  The information is vital for us to lock in quantities of add ons and other things, so please get them filled out as soon as you can.  When we lock pledges at the end of the 2-3 months we will be charging everyone's cards for outstanding balances (again, we will clearly indicate when this will occur).  However, we will NOT be charging shipping or VAT when your pledges are initially locked.  We are going to hold out as long as we can on that so we can get the most accurate rates possible (hopefully the world settles down a bit by then).  Once again, we will let everyone know well in advance when we plan to charge shipping so everyone is in the loop.

As mentioned above, we will have another update early next week with further instructions on filling out your surveys.  

Until next time, watch your six!

Update #24 Post KS progress!
over 1 year ago – Thu, Apr 14, 2022 at 07:29:19 PM

Hello everyone, it's been a couple of weeks since the campaign ended but we have not been idle!  While we did take some time off and get some rest, we've been back at it and getting things rolling!  We've been hard at work on finalizing details with LongPack (the manufacturer) and working on the pledge manager.   

Also, as we release new updates, we're going to continue focusing on various aspects of the game in greater detail.  See below for a detailed look at Mama Bear Moss!

Late pledges and the pledge manager

We are getting the final touches done on the pledge manager and getting things set up for late pledges. If all goes well, we should have that ready in a week or so.  We'll be posting an update with info about that after we figure out a more definitive date.  A note on the pledge manager: we aren't planning to charge shipping until just before the pledge manager closes so we can get the best rates possible.  Hopefully later this year things will be a little more stable around the world and we can give the best rates available.  


Obviously we are continuing with the development and testing of the game as well as getting the final art assets complete.  Speaking of art assets, we just received two new pieces for the Specialist cards!  We posted them to our FB Group, so if you haven't seen them, be sure to head over and check them out here: 

 Earth Under Siege: Flashpoint Group 

Rules Streamlining

There has also been some discussion over on our BGG forums about rules suggestions and tweaks (mostly from the ever helpful Paulie).  If you've got ideas, suggestions, questions, or anything else, be sure to head over to our forums and post them!  We're listening and taking everything under consideration, so feel free to chime in and help shape the final version of the game!  

One rule we are currently testing is a more streamlined stealth system.  This new system would reduce the overall number of stealth checks that need to be made per game.  How it works is, Operatives only make stealth checks in two circumstances: when they gain LoS to an Enemy, and if they enter an Enemy's zone (or vice versa).  This would eliminate the need to make multiple checks each time you move in LoS of an Enemy, and it would also remove the need to make stealth checks for performing Orders in LoS of an Enemy.   If you end up playing and games on TTS, be sure to test this out and post your feedback!

Focus on Mama Bear Moss

“No, I wasn’t retired, I was just hibernating. When they invaded our planet, threatened our species,  and put my children in harms way, they woke the sleeping bear.  They say nothing is more dangerous than a cornered animal, and that’s what the Xethan have made me.  What they have made all of us.  With our backs to the wall, staring our own extinction in the face, we have become quite dangerous indeed. They dared reach their hand inside our dens seeking to draw out easy prey, but instead they drew back a stump. These Xethan will leave this planet licking their wounds in fear of us, if we let them leave at all. A bear woken from hibernation isn’t just angry, it’s also very, very hungry, and this hunger can only be sated by lots and lots of dead Xethan.”

Mama Bear Moss was a former special forces commander in the US military who feels called back to service to defend her planet, and her children, from the horrors that have invaded the planet. 

Mama Bear is a Team Leader who focuses on Ongoing effects.  Tactics cards with the Ongoing trait stay in play until the end of the round, and an Operative may only have two such effects in play at one time (if playing a third, one must be discarded). However, Mama Bear's cards have the Aura trait, which means they stay in play indefinitely, unless you play a third Ongoing card which will force one to be discarded.  In addition, each of her Aura cards has an effect that triggers when it leaves play, so careful management of which Ongoing effects to have active at any given time is not the only important factor when playing Mama Bear, you also need to think about the best time to trigger a card's leaving play effect!  

Until next time, watch your six!

Update #23 Objective Complete!
over 1 year ago – Fri, Mar 25, 2022 at 03:59:59 AM

Thank you, from the bottom of our hearts!

You are all amazing!  This project has been a tremendous amount of work and it's incredible that we've reached this stage!  It still seems unreal!  One of the best parts of this whole thing has been the positive attitudes of you followers and backers.  Other than a few outliers here and there, everyone has been so positive and supportive that it made us all feel good.  Seriously, you're all great and we appreciate you very much!

Final Stretch Goal

We didn't quite hit that last stretch goal, but you all gave a good run at it!  As long as we raise enough funds in the Pledge Manager, we'll unlock this last stretch goal. Believe me, I want it as bad as all of you! :)

That Pesky Social Stretch Goal

We didn't hit this one either, but that's mostly my fault.  I tried to do something a little different and it ended up being a bit confusing (or outright impossible for some backers).  So, you all will be receiving those last cards for that stretch goal and you can consider them added to your pledges!  And for all of you out there that tried to help explain how to click the like button on Kicktraq, thank you! :)

Moving Forward

First thing we're going to take a break!  Haha, seriously, we're exhausted and need a mental break, so we'll take a few days to unwind and get some sleep!  After that, we'll be finalizing details with the manufacturer and our partners and getting our timeline nailed down, which we will be sharing with all of you as things develop.  First step will be to get the late pledges up and running so we can get more recruits and unlock that final stretch goal!  We just might have another surprise if we do well enough in the Pledge Manager.  We juuuuust might ;)

Also, you can all expect regular communication from our end, giving you regular updates a minimum of once a month (likely more often).   Having backed as many campaigns as I have, I know how important communication is, and how utterly frustrating it is when you don't get it.  That will not be the case with us!

On the design side, we are going to be continuing the playtesting, especially the expansion missions and stretch goal Operatives.  We'll also be working on streamlining some of the rules (without compromising the gameplay at all), especially the stealth system and ventilation shaft movement, both of which will benefit from some tightening up.  

We're excited for the future and the possibilities ahead! We have big plans! And not only for this game, but other games in this same setting as well!  We didn't want to talk too much about our future plans because this project needed to succeed or fail all on its own, but I can tell you this, our next project (which is in this same setting) is a big idea.  In fact, its safe to say that it will be a first of its kind in the board gaming world!  But that's down the road. First we need to deliver this game with all of the quality and gameplay that you are expecting (and deserving).  The future won't mean anything if we don't deliver you a great game that will make you want to join us for the next project!  So stay tuned, this is just the beginning!

Until next time, watch your six!

Update #22 New Daily Unlock and Final Stretch Goal!
over 1 year ago – Thu, Mar 24, 2022 at 08:55:24 PM

We're in the final stretch!

With just about 24 hours to go, we still have a few exciting things to share!  First up, is the new (and final) daily unlock, the much talked about storage box!  Now, since you are all wondering, no, this box will not fit EVERYTHING.  It is designed to hold all add ons, including the campaign trays, as well as the stretch goal items.  Your core box and expansion box will need to remain in their own boxes however.  A box so large that it could hold all content in the game would be quite large indeed, and simply not feasible.  Please note, these images are just a work in progress with placeholder art and a rough render sent from the manufacturer. 

Final Stretch Goal!

Something that we've wanted for a long time, and something that many people have asked for, is sculpted bases for our miniatures!  It will cost a decent amount of money (the sculptor has to make the base, cut the old base off, and then reattach the new one for each unique miniature in the game), so we need to make sure we have the funds to get it done!  Therefore, if we can raise $210,000, each miniature in the game will get a sculpted base (excepting minis without a base, like the hovering drones and World Killer). Note: the images below are works in progress and are just samples of what we will be doing.

The best way to ensure we get this stretch goal unlocked is to spread the word as much as possible!  Sharing our page to the various Facebook gaming groups is probably one of the fastest ways to generate some attention, so go out there and post in those groups, and be sure to comment and like other people's posts that you see!  Also, be sure to visit the Kicktraq page at least twice today and be sure to go back to the KS page through the Kicktraq link!

Let's make it happen team!