1-4 player, co-op, sci-fi dungeon crawler where players complete covert missions against an invading alien force!
Note: This presale is limited to English language only and will only ship to the USA or Canada.
Latest Updates from Our Project:
Update #18 Daily Unlocks!
almost 3 years ago
– Wed, Mar 16, 2022 at 01:21:39 AM
Daily Unlocks!
Moving forward, we are shifting from standard stretch goals to daily unlocks! We've been debating this move for several days and we feel it will be the best thing to show the value this game will have when all of the content is revealed.
The first daily unlock is a new Operative for everyone at the Invasion Pledge level, a ruthless assassin that goes by the code name Luna!
Luna
“I wasn’t always this way. Filled with hate and anger, my thoughts held in a cloud of black murder. I used to be happy. But that was before the invasion. Before an alien species decided they could lay claim to our world; kill our people; decimate our cities. Take my family from me. Now, I live only for the kill, working from the shadows, striking from behind, rarely giving the enemy the privilege of seeing my face before they die. But I make sure they suffer. Watching them fall to their knees, clutching at their throats or bellies as they bleed out on the floor fills me with at least some satisfaction. They deserve worse, but this is all the judgment I can give. I hope someday to be free of this rage, this hate, this murderous impulse.But until then, the enemy will fear me.”
Luna is an assassin that focuses on killing the Enemy in the most painful of ways, usually by letting them bleed out on the floor. As such, Luna’s Tactics deck focuses on stealth, speed, and inflicting bleed.
Bleed is a negative condition that inflicts 2 damage to the figure at the end of their activation phase.
If you put Luna on your team, make sure you bring a mop!
Until next time, watch your six!
Update #17 Ru Ru joins AEGIS!
almost 3 years ago
– Mon, Mar 14, 2022 at 07:57:02 PM
“Any moron with a gun can kill. But wounding them just enough that they live to feel it? That takes skill. And let’s face it, watching some Xethan idiot hop around on one leg with his kneecap blown out is hilarious! With me on the team you get a two-for-one: enemy neutralization ANDcomedy! Not everyone appreciates it though. Guys like Vector are always like “don’t let ‘em trigger the alarm, blah, blah, bleh”, or Hicks is all like “quit playing around, we got a job to do, honk honk, garble garble.” What a bunch ‘a dorks. Don’t get me wrong though, it’s not like I let the enemy live long. I let ‘em live juuuuust long enough to be funny. Where’s the harm in that?”
Congratulations team, you’ve unlocked another stretch goal! Another Operative joins the fray for everyone backing at the Invasion level, including her figure, dashboard, and 30 card Tactics deck!
Ru Ru is a sniper, but a completely different type of sniper than Billy. Where Billy is just a raw damage machine, Ru Ru specializes in applying negative conditions to enemies, and taking advantage of enemies that have such conditions.
Ru ru is not as straight forward to play as someone like Billy, but her combos can be very powerful, especially if paired with other Operatives that can apply negative conditions. Speaking of which…who is that lurking in the shadows?
Until next time, watch your six!
Update #16 New GameTrayz add on!
almost 3 years ago
– Sat, Mar 12, 2022 at 10:16:39 PM
Hey team, we have a new add on for you, and it's a glorious one! Working with the amazing team over at GameTrayz, we came up with the perfect solution for storing your components during a campaign! First thing you are probably wondering is "why do I need such a thing"? Well, let me explain!
Rewards and Consequences
During a campaign, players will not only gain new cards for their Tactics deck, they will likely also gain Gear cards to keep between missions, and possibly even upgraded action tokens! These trays allow a player to store all of their cards, tokens, and dashboard in a nice compact tray. Each set of this add on contains 4 player trays, enough for the whole team!
Also included is a tray for tracking the rest of the changes that can occur during a campaign. May aspects of the game can be modified due to rewards and consequences after each mission, such as adding new cards to the Condition deck, unlocking unique Spawn cards, and acquiring Special Ops cards. In addition, the campaign tray has enough space to hold all of your Squad Member dashboards!
To add this reward, simply click "manage my pledge" and click any add ons you wish to add to your pledge!
Sleeves
Also, I know what many of you are going to ask: will it hold sleeved cards? The answer is....kind of. While working with GameTrayz, it was suggested to not design these with sleeves in mind because it increases the cost significantly. However, if you look at the design, there is extra space and slots for cards, so if you split up your decks into different slots, there should be enough room to hold sleeved cards, they just won't all be stacked together (which isn't that much of an issue). Hopefully that helps shed some light on that question that will be on lots of people's minds!
Social Stretch Goals!
Also, don't forget, we've got Social Stretch Goals up on the main page! Be sure to take part and unlock new stretch goals for everyone!
Until next time, watch your six!
Update #14 Enemy Reinforcements!
almost 3 years ago
– Fri, Mar 11, 2022 at 05:33:22 PM
Congratulations team, you've broken through another stretch goal! This time you've unleashed another Dominator and another Enslaver to plague your missions! Let's take a deeper look at the these two Enemies!
The Dominator
A hulking mass of brutal steel, the Dominator looms over his opponents, a formidable obstacle to overcome in any mission. The first thing to notice about the Dominator is his Spawn Value, where it shows that you spawn one Dominator, and two Thralls. Each Enemy's type is listed in the upper right corner of their card, and will be either Xethan, Robotic, or Thrall. When an effect says to "spawn x Thralls" you spawn x figures of the lowest Initiative Thrall in the mission (Initiative is the number in the upper left of the Enemy card). Usually, the lowest Initiative Thrall in the mission will be Vormacht Grunts, but not always. Normally, having a couple of lowly Grunts to deal with is not much of a problem, however, whenever there are multiple Enemy types in the same zone, you must target the lowest Initiative Enemies first with your attacks. Again, this wouldn't be much of a problem, except for one little thing. If you notice in the Defense box of the Dominator, he has an ability called "What Kills You Makes Me Stronger" which states that whenever a Thrall is killed in his zone, he gains 1 Armor (each Armor counts as an additional Health). So killing both of this Thralls just makes the Dominator himself harder to kill, which is less than ideal. So how do you deal with this problem without just beating your way through all of that health? You have to main options. First, you can ignore stunned Enemies when choosing your target, so something like a Stun Grenade works wonders here. Secondly, you can make an attack that has the Accuracy trait. What is Accuracy you ask?
Accuracy Explained
An attack with the Accuracy trait allows the attacker to pick their target, completely ignoring Initiative Priority. There are many ways to gain Accuracy, including the "Right in the Face" Tactics card, and the scope that Snipers start each mission with. Accuracy is a great trait to have access to, so use it wisely!
The Enslaver
The Enslaver is another Enemy that spawns with Thralls and, like the Dominator, he has a nasty ability if you kill the Thralls in his zone. But instead of buffing himself, he deals damage to the Operative that made the attack as the psychic leash binding his Thralls is severed when they die! Attacking this Enemy without stunning them or using Accuracy is a great way to ensure a trip to the Med Bay!
Next up, another Operative looks to join the cause. Until then, watch your six!
Update #15 Social Stretch Goals!
almost 3 years ago
– Fri, Mar 11, 2022 at 05:33:19 PM
Social Stretch Goals
People have been asking for Social Stretch Goals, and they are up on the main page! Each of these have multiple stages to help generate awareness of the project and, the most important part, unlock new content! To participate, simply click the links and follow the instructions! Each level unlocked will add new cards to all pledges, further increasing variety and player options!
Let's smash through these and hopefully gain some new backers in the process! Let's smash through these and hopefully gain some new backers in the process!